Plot:
The village of Dunholt resides in the heartland of an elegant rolling prairie. From the slight hill most of the town sits on, one can see rolling hills of green for miles and miles. Many of the villagers live here because of the peace it affords them. So when an unearthly sound comes from the graveyard one evening few dared to stay out and about.
The poor souls too ignorant or too proud to call it in that night did not make it to the morning. Many a scream were made that night. Some saw what happened, and were forever scarred. They saw reanimated skeletons, attack, kill, and drag the fallen back to the graveyard. Obviously something of great evil has been done, but who can stand against the hordes of undead?
GM Rules:
1. Ability scores must be LEGAL.
2. BG's do not produce stat bonuses.
Image resources:
Cemetary
The village of Dunholt resides in the heartland of an elegant rolling prairie. From the slight hill most of the town sits on, one can see rolling hills of green for miles and miles. Many of the villagers live here because of the peace it affords them. So when an unearthly sound comes from the graveyard one evening few dared to stay out and about.
The poor souls too ignorant or too proud to call it in that night did not make it to the morning. Many a scream were made that night. Some saw what happened, and were forever scarred. They saw reanimated skeletons, attack, kill, and drag the fallen back to the graveyard. Obviously something of great evil has been done, but who can stand against the hordes of undead?
GM Rules:
1. Ability scores must be LEGAL.
2. BG's do not produce stat bonuses.
Image resources:
Cemetary
Last edited by Interius on Sun Sep 19, 2010 9:58 pm; edited 2 times in total